tag:blogger.com,1999:blog-2772300945348413135.post8635128055496420741..comments2011-04-25T06:51:45.208-05:00Comments on VGAmalgam: The Frames Per Second Argument and the 3DSWesFXhttp://www.blogger.com/profile/13671940889778134918noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2772300945348413135.post-7449171585905985372011-02-12T02:50:25.298-06:002011-02-12T02:50:25.298-06:00True. Dead or Alive: Dimensions. I was also pointi...True. Dead or Alive: Dimensions. I was also pointing to many PS3 games were it wasn't a choice, but simply necessary.<br /><br />Frankly, I think developers will take advantage of this kind of upgrade fairly often. They also have to option of adding other effects, like motion blur and anti-aliasing, as Capcom is doing in Resident Evil: Revelations through their MT Frameworks engine, but this piece is about frame rate. ;)WesFXhttps://www.blogger.com/profile/13671940889778134918noreply@blogger.comtag:blogger.com,1999:blog-2772300945348413135.post-80636422504132862482011-02-10T09:43:21.603-06:002011-02-10T09:43:21.603-06:00You know that only one game takes a hit from 60 to...You know that only one game takes a hit from 60 to 30 when 3d is turned on right? That was a developer's choice.<br /><br />No other games shown so far has been stated to do that for the 3DS.Anonymousnoreply@blogger.com