Monday, February 28, 2011

Other People's Free Stuff - 10 3DSs from

We all love free stuff. Unfortunately, our favorite sites like can't report the free stuff that other sites are giving away because of their advertisers. With no advertisers, I'll gladly step in.

This first Free Stuff is for UK participants 16 and older only. 10 3DSs, and one could be yours for only the cost of a text message.
Go to, read up on the details, and just answer the simple question. The answer is C) King's Speech if you don't know......
The contest ends March 16th, so don't put it off.
If you don't want to continue to receive commercial messages from ONM and their advertisers, make sure to add "STOP" at the end of your message!

Saturday, February 26, 2011

PSP Price Drop to $129.99 on Sunday, PSP Game Price Drops

Sony announced that the PSP (so not a PSP Go) will drop in price from $169.99 to $129.99, starting Sunday (February 27th). They also included a list of games to added to the "PSP Favorites Titles" list for $9.99, and the "PSP Greatest Hits" list for $19.99.
New PSP Favorites Titles ($9.99 MSRP)

Crisis Core: Final Fantasy VII (Square-Enix)
Daxter (SCEA)
Monster Hunter Freedom Unite (Capcom)
Killzone: Liberation (SCEA)
SOCOM U.S. Navy SEALs: Fire Team Bravo (SCEA)
Tomb Raider Anniversary (Square-Enix)

New PSP Greatest Hits ($19.99 MSRP)

Assassin's Creed: Bloodlines (Ubisoft)
Dissidia: Final Fantasy (Square-Enix)
LittleBigPlanet (SCEA)
Metal Gear Solid: Peace Walker (Konami)
Ratchet & Clank: Size Matters (SCEA)
Resistance: Retribution (SCEA)
Toy Story 3: The Video Game (Disney Interactive)
Nice price drop and some really awesome games on the list, if you ask me. Since the NGP will not be backwards compatible with UMDs (no UMD drive), that means it isn't an option for someone like me that is interested in getting into the PSP library through a cheaper used market. $130 is a pretty good price, but if I'm looking at the situation with the PS2 then the PSP isn't getting another price drop after this one. I've been very interested in buying a PSP for the past year and a half or so, but figured a new system was on the way from one of or both Sony and Nintendo, so I was very hesitant. It is pretty close to the 3DS launch though, and in total that's quite a chunk of change to spend on entertainment....... I'm probably just trying to make excuses for myself like I always do, because frankly I could save up for it without much issue, just like I could for a 360, just like I could for a PSP before the price drop. It's just hard to jump into a whole new library for me. I know if I'm spreading money around to more gaming platforms, then I'll miss some of those gaming gems I seem to end up loving so much.

Has this price drop convinced any of you to buy a PSP? Were you unlucky enough to have bought a PSP recently? Express your rage in the comments.


Friday, February 25, 2011

Podcast - IGN UK Podcast #74

I love this group, and the IGN Australia group, maybe more than any of the IGN US groups, but I don't think I'll be doing a synopsis and review for this one. Frankly, they outlined it pretty well in their own synopsis. I plan on doing a synopsis for the next Tell 'em Steve Dave, which was supposed to drop today....I should check the TESD twitter to make sure nothing is up.

Hear the podcast here
(right-click to save)

Humor - Reinterpreting the Japanese Warnings with the 3DS

I have quite the grin on my face. As I mentioned in my recent article about picking a review system, it was a bit slow going with the Wii at first for me. Honestly the reinterpretations of the warnings that came with the Japanese Wii were one of the brightest spots about supporting the system early on, and now they're back with the 3DS. I can't wait to see some more, but for now, here are five thanks to Chris Kohler of

3DS Launches in Japan Tomorrow, Over a Month Left Before the U.S. Launch.

The 3DS still seems far away. When I think about it, it's always in the context of a gizmo that's too far off to start getting excited about yet. But it's dropping tomorrow! Well, in another country. Get ready for a flood of media, from unboxing videos, gameplay videos, menu videos, to impressions from "average joes", and reviews from everybody (and their uncle).

Nintendo hasn't left such a wide gap between the release of their completely new platform (sorry DSi) since the GameCube, and this will be the first time since Satoru Iwata began as president of Nintendo Co., Ltd in 2002 that a new Nintendo platform hasn't launched in America first.

So this strange feeling makes sense. I wasn't actively on the internet, reading up on games until after the GameCube launched, so the DS and Wii were the first occasions that I would have considered release dates for other countries. But they both came out in my neck of the woods first, so there wasn't that flood of foreign coverage to obsess over or actively avoid, depending on your preference. I'd love to experience the subtler parts of the 3DS with fresh eyes, but I know if I want to participate in 3DS discussion in the next month, it will be completely unavoidable. So I'll roll with it, and if an interesting discussion comes up based on some new info or video out of Japan then I'll read up on it so I can speak up about it. Maybe then I'll start to build up that hype!

Maybe it's just me. Are you guys just as excited about the launch for another country as you would be for your own area? Let me hear about it in the comments.

EDIT: Spoke too late. There was quite a flood yesterday.

Tuesday, February 22, 2011

New Title from Developer nnooo, escapeVektor (WiiWare, 3DSWare)

You know, I just made a comment about the developer nnooo sadly not making games anymore and the comment was read on this GoNintendo Podcast, only a few weeks ago. Now here we are and nnooo shows up with a neat looking game.

pOp is still one of my most loved WiiWare games, so I'm really, really glad that nnooo is trying their hand at another game, rather than an "app" like program that they've flooded DSiWare with (how ever useful they might be). As you'll see in the video, it's a bit like Pacman. You move on a track trying to run through all the gates on a level, while avoiding enemies that also move on the track. It's starts to differ very quickly since the basic enemies do not chase you, but instead move along the track in a predetermined way. Passing through some gates will cause a more "ghost"-like interceptor enemy to appear. As you move, you light up the track, and if you light up an entire square cell you gain the use of a detonation, which destroy enemies in a certain radius around your current position. Just like in pOp, you'll get Achievement-like awards for accomplishing various goals while playing the game, such as filling in more than one cell at once.

While the game is subtitled "Chapter 1: C.P.U.", it contains 30 levels played with the Wii remote held sideways..... This could mean more chapters with the same kind of gameplay, but it seems like they're going for something very Bit.Trip styled so each chapter could have different gameplay.

Read all about it on nnooo's website.

What do you guys think? Maybe pOp didn't seem like fun to you, but how about this one?

Source for 3DSWare version here

Nintendo Reveals 18 Titles to Launch (March 27th) with the 3DS in the U.S., 1st Party Priced at $39.99

Coming straight from a PR email (posted here, among other places), Nintendo has finally named 18 (16, really) 3DS titles from both itself and third-party publishers that are "ready to go" on March 27th in North America.

 - Pilotwings Resort
 - Steel Diver
 - nintendogs + cats (3 versions; french bulldog, toy poodle, and golden retriever)
 - Aphalt 3D
 - Combat of Giants: Dinosaurs 3D
 - LEGO Star Wars III: The Clone Wars
 - Madden NFL Football
 - Pro Evolution Soccer 2011 3D
 - Rayman 3D
 - Ridge Racer 3D
 - Super Monkey Ball 3D
 - Super Street Fighter IV 3D Edition
 - The Sims 3
 - Tom Clancy's Ghost Recon Shadow Wars (footage at 1:50)

Gotta say, thanks again to the free service from G4 for the heads up on this one. I was out running when I saw a brief text speaking of 18 launch 3DS titles, and I knew I had to rush home to see what they were (I don't have a data plan that includes internet usage on my phone).
Glad to finally get a hard list of games to expect day one and that there are as much as there are, but I'm really not glad that Nintendo opted for $40 games. I was really expecting a base price of $35 for "normal" first-party titles, and then "premium" titles would go for $40. Steel Diver and PilotWings don't really seem like "premium" titles to me. No proper indication of what prices to expect from third-parties, but if Nintendo starts at $40, I can pretty much guarantee that third-parties won't trend lower in general. Super Street Fighter IV 3D, LEGO Star Wars 3, and Nintendogs + Cats are the only things of this launch list that stand out to me as being titles with content to match a $40 asking price, and Street Fighter likely won't be $40, based on it's budget price in Japan.

I should be getting my 3DS on the 29th if Amazon (UPS or FedEx, really) doesn't let me down, and as I've said, I've got DS titles to finish up and finally buy so that will keep me busy, but I think I'll at least grab PilotWings Resort. I'm very interested in one of the fighters (Dead or Alive: Dimensions, or the launch Street Fighter), Shadow Wars, and Super Monkey Ball, and I would like to get one of the racers (Ridge Racer or Asphalt), but I need to hear more about them. I've got an eye on Steel Diver, but I'm not at all sure about getting it yet.

Which of these do you guys plan on buying when you grab a 3DS? Or maybe you don't at all plan to grab a 3DS, and I'd love to hear your thoughts on that.

Saturday, February 19, 2011

Podcast - Doug Loves Movies Ep. 407

Hear it here
(right-click to save)

Guests this week:
The incorrigible Kevin Smith
Stand-up comedian Jimmy Pardo
Actor and comedian Rob Huebel

Hm. I wonder what ol' Kevin is gonna say. I'm only used to hearing him on SModcast, and recently on Netflix in the wonderful Too Fat for 40. He and Scott Mosier have their own kind of conversational "groove" on the SModcast (new episodes every Sunday) which is always recorded in a studio, no audience. I look forward to giving it a listen.

Thursday, February 17, 2011

Short Post - Shin'en is Working on a 3DS Game

The developer Shin'en is most notable for their shmup series Nanostray and Iridion, and technically impressive WiiWare titles. But now they are making something for the 3DS. Specifically, the same group that made the Nanostray games are making some kind of "action" game.

Expect a deeper post when we get more details.


Guess What Came in the Mail Today...(UPDATE - Now With 200% More Horror)

This thing, or rather, these things are a day late, but I don't think Nintendo is to blame for that.

Too far away? Let's get closer.
Ah yes. The infamous "thumb-strap" that shipped with the original Nintendo DS. Two, in fact. But "why?" you ask. Well I lost my original......for a time. I'm sure you can guess what item that was lost for a month I found only two days after I ordered these bad boys; yeah, my original, original Nintendo DS pack-in thumb-strap. Nintendo's actually really cool about returning unopened product. I ordered a Nintendo Wi-Fi USB Adapter, then bought Mario Kart DS in anticipation. I played it before I got the adapter, of course, and eventually messed with the Wi-Fi configuration settings; maybe someone else in the neighborhood had Wi-Fi I thought, but only one wireless signal came back. I recognized the SSID. I was stunned to learn that the little box I thought only served to prove to our internet provider that we were supposed to pick up DSL at our residence was infact a Wi-Fi enabled wireless router. So when the Nintendo Wi-Fi USB Adapter arrived I called Nintendo, explained the situation and sheepishly asked if I could return this $30 (IIRC) device for a refund. I really don't believe I had to pay shipping again. Too kind of them.

Anyway, back to the thumb-strap. "But why would you want to replace that, that, abomination!!!!?" you wail. "Well, I'm sure they'll stop production soon, and if I don't act now, I might never be able to replace it," I respond. 3DS doesn't ship with a thumb-strap, but the usefulness remains; a sturdy, stylish, Nintendo branded wrist-strap to help me avoid dropping my gadget. I really, really, really wanna avoid lint filled (somehow also lint-injecting) pockets with a $250 device, and I want to carry the 3DS with me everywhere, but I'm not "hip" enough to sport one of these. It also has another, very important use, and it relates back to some pieces I wrote recently.

Excuse the $0.25 screen protector

Yes. The good ol' first-person shooter. Using the thumb-strap gives you the support of another hand to hold the DS (or 3DS, which some say is important to hold steady to see the 3D), and gives you quick access to the second shoulder button, though developers rarely gave a different function to each shoulder button, under the assumption that you might not play with the thumb-strap (or with later DS models, that you probably wouldn't have one). Sure you need an average to long thumb to use it comfortably, but when I played through Metroid Prime Hunters: First Hunt that came packed-in with the original DS, it quickly became my favorite method of controlling it (the "tap where to shoot" method could have been awesome if it wasn't -literally- hit or miss). And my next game, Super Mario 64 DS, just felt so right to control with the thumb-strap using the virtual touch-screen analog stick. Sadly, developers just stopped adding control options based on the accessory, and quite quickly. Only about 5 months ago I picked up the only other DS game that featured a virtual touch-screen analog control option: Rayman DS, a bit ironic since the 3DS is getting a version of Rayman 2, with proper analog controls. But I can't complete it thanks to a busted R button that won't let me dive properly, so it is one of several non 3DS games I look forward to playing on my 3DS, and I will happily play it with a virtual analog stick.

So what to do, now that I have three (3) Nintendo DS thumb-straps wrist-straps......well, give two (2) of them away of course. Unfortunately (for you), I feel now is not the appropriate time. What's a contest with a 100% chance of winning? A miserable little pile of secrets, perhaps.

In the mean time, if you can't stand the mean time, then you could grab one for yourself: click here!
No guarantee that it will be in stock later.

The wrath of a 14 pound mongrel

Words can't describe the self *facepalms* that ensued with this discovery. In the middle of writing this, I came across this horrifying scene involving a dog and a thumb-strap only minutes old. So young, so innocent. The thumb-strap I mean. Fear not, I think they're cheap enough so I'll get another.

Wednesday, February 16, 2011

PlayStation Brand Tablet Device?

In an exclusive from Engadget, they describe a tablet device with a 9.4 inch capacitive touch-panel display (1280 x 800 resolution) that focuses on Qriocity, a still developing movie and music on demand service from Sony. Codenamed the S1, they claim the device is PlayStation Certified; to be considered a gaming device, in other words. They describe an odd design that isn't physically symmetrical across 2 axises (like an iPad is), but that relegates more components to a bulge on one side, which would give the user something to hold, or a bit of a prop to angle the screen toward the user a bit more when they set it down. They say it contains a front facing camera, a rear facing camera, a Tegra 2 processor, USB port, dedicated volume buttons, an IR port, and a WiFi antennae. Their unnamed source tells them the WiFi only version would be expected to retail for $599, and be out by September (no region given).

It completely makes sense to me for Sony to get into the emerging tablet market, and it makes the decision to make a line of PlayStation phones make more sense to me. Keep the dedicated games devices healthy, but attempt to grab a piece of the success that Apple is getting. The question is if they can grab it, and with something priced higher than Apple's WiFi only version of the iPad. As pricing compared to competition goes, it seems like a repeat of the PSP and PS3. Fortunate for Sony, they established themselves very prominently in the video games business before the PSP or PS3, and consumers expect that device to stay current for 6+ years so the price is easier to swallow. This would be their first tablet device, and I really don't think consumers are expecting a 5+ year life-span for any given tablet. But the market is pretty "premium" at the moment, so perspective customers could be comfortable with it, especially with the Sony or PlayStation branding on it.

Assuming this is true, and Sony goes through with making it, it sounds interesting. What do you guys think? Sound reasonable enough to be true? Does it seem like a good idea for Sony?

Picking a Video Game Review System (You Can Help)

Long before I ever thought about writing on a personal blog, I pondered the best way to express a rating for a video game in a written review. I've seen all kinds. Reviews with a single score at the end, out of 5 points, out of 10 points, out of 20, 30, 100. Reviews with scores from 4 different people. Reviews where they break down and review each component, sometimes they average those numbers for the final score, sometimes they don't count at all.

One line of thought says you should let the words speak for themselves. no number, no letter, no rating at the end at all. It's a nice sentiment, but everyone writes differently; some people focus more on the things they didn't like about the game as they write about it, without giving praise to enjoyable portions. Without a black and white rating, it could come off more negative then the writer intends.

Here's my own little conundrum, though; I don't really use reviews anymore.

Tuesday, February 15, 2011

New Menu Review Bowel Update - BK Stuffed Steakhouse

I warned you.
I don't want to go into vivid details with these updates, so I'll keep them short and maybe use some (in)appropriate euphemisms instead.
When I reviewed the BK Stuffed Steakhouse, a new item from Burger King. Surprisingly, it did upset me a bit. I said it had a nice, smoldering spiciness. Well, it was also spicy a second time. Gotta be that pablano sauce..... Not bad enough to discourage me from grabbing another one when I want something spicy.

I give it 1 stamp of shame, out of 5

Xperia Play (PlayStation Phone) - Media Flood

Gameplay Videos:
Compilation here
Dungeon Defenders: Second Wave here
Gun Brothers here
Bruce Lee here
Galaxy on Fire 2 here
FIFA 10 here

Devs speak out here, hereherehereherehere, and here
Promo video here

Specs thanks to a press release from Sony:
Available March
On Verizon network
Comes in black or white
Operating System: Android 2.3 Gingerbread
1Ghz Snapdragon processor
4 inch, 480 x 854 display

Saturday, February 12, 2011

Skylanders Spyro's Adventure Announced (Unspecified Platforms)

I actually got a text from G4 about this game (free service, with a data plan that includes text messages), and really wasn't sure what to expect. 
The trailer sets up a game that promises to be "a new genre in toys and gaming", oddly set to AC/DC's Thunderstruck. While the game is named for Spyro, it includes 32 playable characters, most new characters to the franchise. These characters correspond to figures you can buy at any major toy retailer. They're non opposable memory cards, really, as each one will hold the progress you make with that character, and you can move the progress from any version of the game to any other version. A neat idea, for sure, but an unnecessary gimmick that adds expense to the experience. You can beat the game using only one character, but if you choose to buy the toys and transfer a new character into the game, you'll see changes to the game such as altered terrain to suit the new character. From the trailer, it seems there will be a sizable peripheral for reading the data off of these statues. At an event for the game, Kotaku's Stephen Totilo wrote up an article, where they were showing off the Wii version, and made mention of a 3DS version. There is a video with the Kotaku article that shows off the size of the figures and the reader "portal".

I've seen some concepts like this advertised on television for PCs, where the software is actually free, and the cost only comes from the figures and a reader for them. With Skylanders, you need to buy the game as well. All skewed towards a younger audience, I wonder how well these kinds of concepts do, financially. I remember when I was a kid, I always thought non-opposable figures were quite a bit more lamer than figures with "karate chop action," so as toys, I always doubt stuff like this can catch on as well as something like the WiiWaa doll might. The developer, Toys for Bob doesn't have a prestigious track-record for games, so I'm guessing this will be yet another disappointing entry in the Spyro series.

What do you guys think about the concept, either for you or a younger audience? Do you guys think Spyro needs to retire or do you think this new concept could reinvigorate the series? Let me know in the comments.

New Menu Review - BK Stuffed Steakhouse

One of the items I wanted to try since I saw the commercial for it, but the opportunity never quite presented itself. I wanted to grab one one night, but it was just a few minutes after closing for the local Burger King, so I decided to swing by the Taco Bell to check out the advertised "Quad Steak" Burrito. Well, turns out it's a small selection of items that already have steak in them, but now you can get twice the steak or four-times the steak for them. Not worth writing about, to me.

A Few More Details About 3DS Game Coins

100 Steps is 1 Game Coin
You can earn a total of 10 Coins a day
Maximum of 300 Coins
Can be spent in the Mii Plaza and AR Games (and other games that take advantage of Game Coins, of course)
I think the daily cap is pretty peculiar. 10 coins at 100 steps each is 1000 steps. An average daily step count of 1000 - 5000 is usually correlated to a sedentary life-style, yet Nintendo saw fit to only reward players for up to 1000 steps. Perhaps there will be some included tips that point out that about 6000+ steps daily has been found to relate to a healthier life, but perhaps not. I don't out-right disagree with only being able to earn 10 coins a day, mostly because I don't know the value of a coin for 3DS software content, but I am suggesting that it would have been a better decision to require a higher step count to get all the coins possible for a day, for the sake of health benefits and getting people to carry their 3DSes around on more occasions.

I'm actually quite happy with the prospect of a fairly low max limit of holding 300 coins at a time. I know I for one will carry my 3DS around as often as possible, with StreetPass enabled, which means I could easily rack up the daily 10 coins, and in turn rack up coins faster than some people. I've always hated games where you accumulate too much money, because it just means I get nearly annoyed about finding more. The Legend of Zelda: Phantom Hourglass comes to mind, in that regard; no pertinent wallet cap (9999 I suppose), an abundance of money to acquire, and there isn't that much you need to purchase and/or it isn't priced nearly high enough to match what you acquire.

Are you guys excited about Game Coins, either for yourself, or for encouraging other people to carry their 3DSes around? Do you have an objections with them based on the details we have so far? Let me know in the comments.

Source (Japanese)
Translated info here

Podcast Review - Tell 'em Steve Dave # 50: Just Move It A Little!

I've been wanting to promote this podcast for awhile, but I only recently started listening to it myself, so it's not mentally ingrained when it drops (Fridays). Last episode (49), in my opinion, would have been a bad episode to drop a new listener into, though I would definitely recommend going back to it once you hear a few more episodes. 

Hear the podcast here (adult language, adult subjects)
(right-click to save)

Tuesday, February 8, 2011

Article Re:"Why Sony's PSP2 (NGP) will fail"

Thought I might try another piece idea. Commenting on another article from another site. Not necessarily always agreeing or disagreeing, but just analyzing the arguments and points being made, and giving my stance on the subject. 
This piece is a point-by-point response to this article over at, titled "Why Sony's PSP2 will fail."

For starters, the article has a sensationalist title. Good tactic for grabbing attention, but I think it just brings about a less intelligent dialogue as some passionate supporters of the subject at hand post their knee-jerk reactions, and people who are passionately against the subject at hand post their knee-jerk reactions, at which point the groups hurl insults at each other rather than discussing anything.

The article begins with a paragraph running through the various technology in the NGP, so we'll cut to the first point of interest;
"Is Sony misinterpreting the handheld market by betting, as usual, on technological superiority?" "As a company, Sony is adept at building sleek devices laden with bleeding-edge technology. But they have proven themselves less skilled at selling the mass market on those high-tech gadgets, especially in the gaming space since the last console generation. Of course, those issues are related: filling gaming devices with the latest and greatest tech ensures that they will be prohibitively expensive at launch and for many months thereafter, which, in turn, limits the potential market to technolust-afflicted early adopters. That was how the early years of the original PlayStation Portable and PlayStation 3 played out, which is to be expected when you price your hardware at $249 and $499/$599, respectively."

Saturday, February 5, 2011

Podcast - IGN UK Podcast #71

I thought it would be best to change up the way I post up podcast reviews. I simply can't listen to all of them in a timely manner, so I'll make a post about the podcast and any included synopsis, and any reviews will be separate posts. I'll likely be posting up more podcasts without reviews, but still expect reviews. 

Hear the podcast here
(right-click to save)

Should We Expect "Playable in 2D and 3D" Labels on Most 3DS Games?

Thanks to some digging from The New Super we have boxart for several 3DS games.
You may notice something on all of Nintendo's boxes.
"Playable in 2D and 3D. 3D mode for ages 7+. See back."

Nintendo earlier issued a warning about potential problems that may arise from children younger than 7 years old utilizing the stereoscopic 3D effect of the 3DS. Many analysts said they were being overly cautious, and Nintendo themselves said the reaction to the warning was overblown. This label to tell you that your 3DS game can be played in 2D is not present on third-party game boxarts, so it's apparent that Nintendo is not forcing this warning (at least not on the first round of third-party boxarts), but if Nintendo is doing it, I feel it's really likely that third-parties will tag along.

The label isn't huge. Overly small, really. But it simply exists, which is enough to bother some people. I appreciate a good boxart, and that extra bit of text and the white strip necessary to keep it visible when the background is a different color certainly mars the art. Since I find it unnecessary, I admit it annoys me. Not to the point of writing angry emails to Nintendo or anything, but I just hope that they eventually move the cover warning to only the back.

Do you guys think it's a necessary precaution? Does it bother you? Let me know what you think in the comments.

Argh! This snow!

Going to ruin my brother's birthday.

Reggie Fils-Aime Calls App Store Games "Risks" for the Industry

Reggie Fils-Aime, president of Nintendo of America, commented on typically $0.99 App Store games, saying that most are a risk for the industry, that they give consumers the impression that video games are "disposable". He doesn't disagree with the idea that a game like Angry Birds is "underpriced", and would say that some App Store games are "overpriced" at their $1 or $2 price tags, an obvious jab at the quality of the games.

I really have to agree. I mean, I agreed before he even said it.I love saving money, but to me the price of much of the best stuff on the App Store is pushed far too low, or "underpriced".

Ridge Racer Unbounded Teaser Video (PS3, 360, PC)

Rather than being developed by Namco, like Ridge Racer 3D for the 3DS, this one is being handled by Bugbear Entertainment. You may or may not know them for the FlatOut series, racers with a heavy focus on vehicle destruction (and human ejection). Whereas the Ridge Racer series typically rewards you with usable boosts for drifting, drafting, and passing without hitting barriers or other racers, Unbounded will mix things up by "adding a punishing dose of destruction". The trailer says to expect it in 2012.

The FlatOut series was fairly well liked by those seeking some destructive racing, and it seems like Unbounded will follow that formula, maybe with a bit more class. I like my racers arcadey, so I'll keep an eye on this.

Source of quote here

New Pac-man & Galaga Dimensions Game for 3DS Announced (no 3D for the Pac-man portion)

I've been thinking about how I should write about new game details, and I think it would be best to only speak on the first announcements for a game, and then again when it releases for now. Maybe if a really big, unexpected piece of information drops about a game then that would get an inbetween post. This info will be a bit late, but, practice makes perfect. 
To be clear right off the bat, "Pac-man & Galaga Dimensions" is one game, or two games on one 3DS game card.

Thursday, February 3, 2011

Has the NGP Killed All Hope for 3DS First-Person Shooters?

To keep things simpler, I'm just looking to compare first person shooter games; that is, a game viewed from the first person perspective where your most frequent task is shooting, and you play as a human or humanoid figure that you have full control over. There are certainly some games that include first-person gameplay sections, such as TRON 2.0 Killer App for the Game Boy Advance, maybe you could play a third-person shooter in first-person perspective if you wanted, or something like Touch the Dead that is most definitely first-person, but fully on rails. I'm looking at the most frequent, default gameplay style. 

Video games let even her do this.

It may surprise you to know that the DS has more first person shooters than the PSP. Though, maybe not. Maybe you see the "one analog stick and it's on the wrong side" thing as a big enough hurdle for first person shooters, so it just makes sense, even if it seems like the PSP has the processing power to better accomadate the genre. Despite those considerations, it may still surprise you to know that the DS has almost twice as many first-person shooters as the PSP, and the PSP only beats out the GBA in first-person shooter count by one.