Depending on how much of the situation you believe, you might find the various views of people that report on gaming and gaming news for a living pretty interesting. Again, depending on how much of the situation you believe, you might be interested to know that IGN is saying they were told about Project Cafe before Game Informer dropped the first bomb, and only chipped in their information because of Game Informer. I'm guessing the situation is much the same for some other sources, and we're not running into a situation with jumpers and bandwagons, and......well, a few details could be made up. But that's the fun part about leaks, I think.
Game Scoop! #202, from IGN - Warning: contains Colin Moriarty
Gamertag Radio #288, from Gamertag Radio
Giant Bombcast, from GiantBomb
GoNintendo Podcast #296, from GoNintendo
Infendo Radio #221, from Infendo
Invisible Walls #155, from GameTrailers (must have a free GameTrailers.com account to download)
Nintendo Voice Chat, from IGN
Tech Fetish Podcast #88, from IGN
The Game Informer Show #64, from the bomb droppers themselves, GameInformer
The Oddcast, from 1up
TV and Lust Podcast #35, from TV and Lust
Right-click the name of the podcast and select "Save as" to download
There are likely many, many more podcasts discussing this, but I hit up as many of the big sites as I could think of (and a few smaller favorites) to grab their podcasts on the subject.
Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts
Wednesday, April 20, 2011
Monday, April 18, 2011
3DS Impressions - Three Weeks of Owning a 3DS, Highs and Lows
Today, Monday, marks three full weeks of owning an Aqua Blue 3DS. I believe I've gotten a good feel for most of the components of playing and owning a 3DS. One thing I definitely haven't experienced, as a result of the 3DS games I have, is the experience of playing a game with demanding and rapid button usage, which I've heard from a few people will cause the "sweet spot" to shift out of view frequently. I can see the merit in that, but I'm not ready to dismiss or enforce the idea until I try out some kind of action oriented game.
Three weeks in; do I regret getting Aqua Blue over Cosmic Black? I don't at all, but I have yet to see a wild black 3DS so I'm not 100% on what I'm "missing". As I said in another portion of my impressions, the black all around the top screen doesn't bother me. I'm surprised at how much it doesn't even cross my mind, actually. But something that has been crossing my mind lately, to kick off the lows....
The Lows
Three weeks in; do I regret getting Aqua Blue over Cosmic Black? I don't at all, but I have yet to see a wild black 3DS so I'm not 100% on what I'm "missing". As I said in another portion of my impressions, the black all around the top screen doesn't bother me. I'm surprised at how much it doesn't even cross my mind, actually. But something that has been crossing my mind lately, to kick off the lows....
The Lows
Well, it's not -that- bad
It's really only been the past few days that I've been missing the lack of the eShop at launch.
Wednesday, April 13, 2011
RUMOR - Nintendo Pricing the Wii at $150 by May 15th
Source
The title sums it up.
I think some people might take this as a response to 3DS sales, but I think it's just a price drop that they want to be able to be able to throw around during their E3 Conference (a few weeks after May 15th on June 7th to the 9th). Hopefully they have some huge titles they wanna officially confirm are coming to the U.S. and entice some "hardcore" players in with a $150 console. I also don't believe Nintendo is poised to reveal a new home console at E3, which some people might infer from the price drop. My reasons aren't that strong, but I get a general feeling that they think they have enough in the way of Wii software that they could make the Wii successful for a long enough period that it would be a waste to reveal their next home console at this upcoming E3.
If you're not already a Wii owner, would you jump at the $150 price tag, or would you need to see what Nintendo is offering at this year's E3 first? Do you know anyone that this new price might convince?
The title sums it up.
I think some people might take this as a response to 3DS sales, but I think it's just a price drop that they want to be able to be able to throw around during their E3 Conference (a few weeks after May 15th on June 7th to the 9th). Hopefully they have some huge titles they wanna officially confirm are coming to the U.S. and entice some "hardcore" players in with a $150 console. I also don't believe Nintendo is poised to reveal a new home console at E3, which some people might infer from the price drop. My reasons aren't that strong, but I get a general feeling that they think they have enough in the way of Wii software that they could make the Wii successful for a long enough period that it would be a waste to reveal their next home console at this upcoming E3.
If you're not already a Wii owner, would you jump at the $150 price tag, or would you need to see what Nintendo is offering at this year's E3 first? Do you know anyone that this new price might convince?
Dead or Alive Dimensions (3DS) Officially Dated for May 24th in North America
Also announced was a run of 34 SpotPass exclusive costumes, so downloaded from the internet, with a run from May 24th to June 26th, and a chance to pick up any you missed from June 28th to June 31st. Sounds like a really fierce move to get people to buy the game as soon as possible.
I've been holding off on getting Super Street Fighter IV 3D Edition to see what Dead or Alive Dimensions is bringing. With no extensive experience with either series, I've had a hard time deciding, but the limited time (as of now) costumes might push me toward or away from DoA: Dimensions, depending on how quickly I can determine that I want to pick one up.
Were you looking forward to the game before, or at all now that we've learned that these costumes might be forever unobtainable if you try to pick up the game later?
Source
Saturday, April 9, 2011
3DS Impressions - The Screens, 3D, and Sweet Spots
At this point, I think anyone that's wanted to see the glasses free 3D screen of the 3DS has seen it, so I'll focus a bit more on some less obvious things.
But I'll start with my own experience of 3D. I don't usually use it with the 3D Depth Slider all the way up, usually at 50% to 70%, and mostly just with PilotWings Resort where I think it's valuable to the experience, and the camera functionality where it's necessary to capture a 3D photo. With the 3D Depth Slider at 0% to about 15%, I can tell that the parallax barrier is on, but I can't say that I really notice 3D, even in a game like PilotWings Resort where you can have a huge spacial distance between the closest object on screen and the farthest. I have no trouble seeing 3D, and 3D doesn't give me headaches at all, which isn't unexpected. It's always been easy for me to see "Magic Eye" 3D images and I've seen many 3D movies without headaches.
The "sweet spot," the ideal zone in which to view the 3DS' top screen's 3D is quite small. I heard many hands on reports that didn't quite agree on this; for every four that would say you only get about a centimeter to move your head left and right, there would be one that would say you have about an inch and a half. They're both right, but when you go beyond that centimeter or so range, you start noticing the parallax barrier darkening the image, but the image is still obviously 3D. As I understand the technology, having a "sweet spot" that small is the best you can do when you get the columns of pixels down to as small as they are on the 3DS. It took a few hours, but I don't have any trouble now keeping the 3DS at an angle suitable for viewing 3D. For me eyes, I can move the 3DS about a foot backwards and forwards to my face before I get distortion, so there is no adjustment with holding the 3DS at a different distance than I would with a GBA SP, DS lite, or any handheld gaming device.
One thing I didn't catch being mentioned about the 3DS' 3D screen is that the 3D actually slots up clearly at two additional angles. As you angle the 3DS, you'll see the image darken and clear multiple times; straight on, is the "sweet spot", a bit to the left is a view where your right eye sees only the image meant for your left eye, and your left eye sees only the image meant for your right eye, giving a reverse 3D image. Speaking of reverse 3D, I'm actually baffled as to why you don't get reverse 3D when you view the 3DS upside down. It seems to me like the image that was meant for your right eye would now be reaching your left eye and vise versa and the image would be 3D, but not so. Very interesting and I hope some devs take the opportunity to have games with the player (or a second player) viewing the 3DS upside down. A bit to the left of the reverse 3D is one of the other spots to view 3D, and the save for tiling to the right. Beyond that, and you begin seeing the left and right eye images with both eyes so the effect doesn' work. So this idea that you can't share the 3D with more than one person at the same time is technically very incorrect.
I touched upon it in a previous section of the impressions, but the 3DS screens have a smaller viewing angle than DS lite screens or DSi XL screens. In the end it's enough for normal playing so it's not a flaw I would name of the system, but it is something I suspect will be improved in the next iteration of the 3DS, if only to be another item on a comparison list.
On paper, the pixel resolution of the 3DS didn't get that big of a bump from the DS systems. I actually ran some numbers one night just to see what kind of percentage increase the resolution got from the Game Boy Color to Game Boy Advance, Game Boy Advance to DS (one screen), and now DS/DSi to 3DS (bottom screen vs. bottom screen). Like I usually do, I was scribbling out the results on an open session of PictoChat so I don't have the numbers anymore, but the bump from DS to 3DS was par for the course of Nintendo handhelds. I said that to say that in practice, the resolution difference from DS to 3DS seems bigger than ever, especially when viewed with 3D on. I've seen two or three people make the claim that the 3DS' 3D screen looks better than HD, and I have to say, that sentiment has some merits. I don't believe you can fully validate that idea, but the mental perception of each is very comparable.
Has anyone else noticed anything interesting about the screens or 3D that they feel is worth mentioning? Maybe something you noticed because of another 3DS launch title?
But I'll start with my own experience of 3D. I don't usually use it with the 3D Depth Slider all the way up, usually at 50% to 70%, and mostly just with PilotWings Resort where I think it's valuable to the experience, and the camera functionality where it's necessary to capture a 3D photo. With the 3D Depth Slider at 0% to about 15%, I can tell that the parallax barrier is on, but I can't say that I really notice 3D, even in a game like PilotWings Resort where you can have a huge spacial distance between the closest object on screen and the farthest. I have no trouble seeing 3D, and 3D doesn't give me headaches at all, which isn't unexpected. It's always been easy for me to see "Magic Eye" 3D images and I've seen many 3D movies without headaches.
The "sweet spot," the ideal zone in which to view the 3DS' top screen's 3D is quite small. I heard many hands on reports that didn't quite agree on this; for every four that would say you only get about a centimeter to move your head left and right, there would be one that would say you have about an inch and a half. They're both right, but when you go beyond that centimeter or so range, you start noticing the parallax barrier darkening the image, but the image is still obviously 3D. As I understand the technology, having a "sweet spot" that small is the best you can do when you get the columns of pixels down to as small as they are on the 3DS. It took a few hours, but I don't have any trouble now keeping the 3DS at an angle suitable for viewing 3D. For me eyes, I can move the 3DS about a foot backwards and forwards to my face before I get distortion, so there is no adjustment with holding the 3DS at a different distance than I would with a GBA SP, DS lite, or any handheld gaming device.
One thing I didn't catch being mentioned about the 3DS' 3D screen is that the 3D actually slots up clearly at two additional angles. As you angle the 3DS, you'll see the image darken and clear multiple times; straight on, is the "sweet spot", a bit to the left is a view where your right eye sees only the image meant for your left eye, and your left eye sees only the image meant for your right eye, giving a reverse 3D image. Speaking of reverse 3D, I'm actually baffled as to why you don't get reverse 3D when you view the 3DS upside down. It seems to me like the image that was meant for your right eye would now be reaching your left eye and vise versa and the image would be 3D, but not so. Very interesting and I hope some devs take the opportunity to have games with the player (or a second player) viewing the 3DS upside down. A bit to the left of the reverse 3D is one of the other spots to view 3D, and the save for tiling to the right. Beyond that, and you begin seeing the left and right eye images with both eyes so the effect doesn' work. So this idea that you can't share the 3D with more than one person at the same time is technically very incorrect.
I touched upon it in a previous section of the impressions, but the 3DS screens have a smaller viewing angle than DS lite screens or DSi XL screens. In the end it's enough for normal playing so it's not a flaw I would name of the system, but it is something I suspect will be improved in the next iteration of the 3DS, if only to be another item on a comparison list.
On paper, the pixel resolution of the 3DS didn't get that big of a bump from the DS systems. I actually ran some numbers one night just to see what kind of percentage increase the resolution got from the Game Boy Color to Game Boy Advance, Game Boy Advance to DS (one screen), and now DS/DSi to 3DS (bottom screen vs. bottom screen). Like I usually do, I was scribbling out the results on an open session of PictoChat so I don't have the numbers anymore, but the bump from DS to 3DS was par for the course of Nintendo handhelds. I said that to say that in practice, the resolution difference from DS to 3DS seems bigger than ever, especially when viewed with 3D on. I've seen two or three people make the claim that the 3DS' 3D screen looks better than HD, and I have to say, that sentiment has some merits. I don't believe you can fully validate that idea, but the mental perception of each is very comparable.
Has anyone else noticed anything interesting about the screens or 3D that they feel is worth mentioning? Maybe something you noticed because of another 3DS launch title?
Friday, April 8, 2011
3DS Impressions - The Cameras
Originally there was going to be part three and a summary to the impressions, but I feel like each part might get more attention if they were shorter.
When it was first announced that the 3DS was keeping 0.3 Megapixel resolution cameras like the DSi, I, like almost everyone else immediately thought "that sucks". It was a few months later that I actually learned a thing or two about megapixels; in regards to the 3DS, 0.3 Megapixels is over thrice the resolution of the 3DS screen, and that there is such a thing as good and bad at any pixel resolution. I took any opportunity to point this out to anyone who was outright complaining about the camera resolution since they likely knew as little as I had. I was just trying to get the word out that it doesn't immediately mean bad things. A few impressions came out from people that played with 3DSes as some press events and the general term being used was "grainy". "Well, I'll see for myself soon enough" I said.
And I did see for myself. Grainy is an appropriate word. But before we get to that, a bit of an observation about how the 3DS uses the cameras. When I first used the 3DS and it's cameras, I immediately noticed that it simply wasn't capturing a sharp image. I went to the camera application, and it did render the pictures cleaner after you took them, so I just chalked it up to a downgrade in resolution to make the real-time capture faster. I tried out the face-merge feature (hilarious results every time, by the way), and it didn't strike me at the time, but the user's face on the outside camera always came up abnormally large even though I tried to hold the 3DS half-way between the two of us. Through more use I discovered what was actually going on; the image from the outside cameras is permanently zoomed at a software level when it's displayed on-screen, thus it's appears more grainy than the end image really is. It actually makes a ton of sense for the end product. The zoom means that the AR cards can go off camera a ways and the AR does not break. It lets you readjust the 3D focal-point after you take a picture, instead of permanently cropping off the right and left of the image. In the end it makes for a better user experience, and if the 3DS can only capture a video at 0.3 megapixel resolution at an acceptable level with it's current processors, then what's the point of asking for something higher?
I've included some pictures I've procured using the 3DS.
When it was first announced that the 3DS was keeping 0.3 Megapixel resolution cameras like the DSi, I, like almost everyone else immediately thought "that sucks". It was a few months later that I actually learned a thing or two about megapixels; in regards to the 3DS, 0.3 Megapixels is over thrice the resolution of the 3DS screen, and that there is such a thing as good and bad at any pixel resolution. I took any opportunity to point this out to anyone who was outright complaining about the camera resolution since they likely knew as little as I had. I was just trying to get the word out that it doesn't immediately mean bad things. A few impressions came out from people that played with 3DSes as some press events and the general term being used was "grainy". "Well, I'll see for myself soon enough" I said.
And I did see for myself. Grainy is an appropriate word. But before we get to that, a bit of an observation about how the 3DS uses the cameras. When I first used the 3DS and it's cameras, I immediately noticed that it simply wasn't capturing a sharp image. I went to the camera application, and it did render the pictures cleaner after you took them, so I just chalked it up to a downgrade in resolution to make the real-time capture faster. I tried out the face-merge feature (hilarious results every time, by the way), and it didn't strike me at the time, but the user's face on the outside camera always came up abnormally large even though I tried to hold the 3DS half-way between the two of us. Through more use I discovered what was actually going on; the image from the outside cameras is permanently zoomed at a software level when it's displayed on-screen, thus it's appears more grainy than the end image really is. It actually makes a ton of sense for the end product. The zoom means that the AR cards can go off camera a ways and the AR does not break. It lets you readjust the 3D focal-point after you take a picture, instead of permanently cropping off the right and left of the image. In the end it makes for a better user experience, and if the 3DS can only capture a video at 0.3 megapixel resolution at an acceptable level with it's current processors, then what's the point of asking for something higher?
I've included some pictures I've procured using the 3DS.
In-game screen from PilotWings Resort's handglider
My cat, in 3D! But this is 2D.....
A picture taken in AR Games
A trail I sometimes run
If there's something in particular you'd like clarified about the cameras, or just something (or an idea) you'd like me to capture with the 3DS camera, let me know in the comments and I'll answer or capture the image to the best of my ability.
Tuesday, April 5, 2011
My Impressions - PilotWings Resort for 3DS
Of all the games prepped for launch day, PilotWings Resort always seemed like the most risk-free purchase of the bunch. Not because I had enjoyed the series prior. Quite the opposite, I remember renting PilotWings 64 and having a hell of a time trying to control these crafts and accomplish the tasks they were throwing at me and I left it as another bad rental without giving it another thought for years and years. Then E3 2010 rolls around and among many titles and series that Nintendo revealed were coming to 3DS was PilotWings Resort. What really caught my eye is that it was set on Wuhu Island of Wii Sports Resort and Wii Fit Plus. The Island Flyover mode of Wii Sports Resort had become my favorite piece of that game, so an expansion of that sounded great to me. Roll forward to February 22nd when Nintendo laid down the day-one software for perspective owners of the 3DS in the U.S., and easily PilotWings Resort still looked like the safest purchase to me. Roll forward again to a few weeks before the launch of the 3DS in the U.S.. Reviews and impressions were coming in for the final version of PilotWings Resort, and a grim detail seemed to be universally voiced; you could beat the game in about an hour and a half. It doesn't matter how you spin that number or how awesome that hour and a half is, for $40 that's a lousy deal.
For a second, I wavered on whether or not to purchase PilotWings Resort.
Monday, April 4, 2011
My 3DS Impressions, Part 2
The Logistics
I'm not sure how to describe what I mean by the included topics in this part of the impressions/early review. Other points of the hardware that don't quite fit in with Interfacing or the next part on the "experience" that is the 3DS.
AC Adapter
The lowly AC adapter. So important for enjoying the 3DS, but such a minor concern. The AC adapter has a cord about 3 inches shorter than the DS lite's charger if I'm not mistaken. Judging by multiple pictures from Google Images searches, this is the exact same AC adapter as the one that shipped with the DSi and DSi XL. This is kind of unfortunate. Not only does it have just enough bulk that it can take up three outlet slots on many power strips, but it also means that the 3DS wasn't given a cable for charging that could have given it a faster charging time and/or bigger battery. On the bright side, the non-new charging jack lets you use some accessories meant for the DSi and DSi XL.
Using the Cradle
They did add a new method of using the AC Adapter, and I think it's actually a very smart addition.
I'm not sure how to describe what I mean by the included topics in this part of the impressions/early review. Other points of the hardware that don't quite fit in with Interfacing or the next part on the "experience" that is the 3DS.
AC Adapter
The lowly AC adapter. So important for enjoying the 3DS, but such a minor concern. The AC adapter has a cord about 3 inches shorter than the DS lite's charger if I'm not mistaken. Judging by multiple pictures from Google Images searches, this is the exact same AC adapter as the one that shipped with the DSi and DSi XL. This is kind of unfortunate. Not only does it have just enough bulk that it can take up three outlet slots on many power strips, but it also means that the 3DS wasn't given a cable for charging that could have given it a faster charging time and/or bigger battery. On the bright side, the non-new charging jack lets you use some accessories meant for the DSi and DSi XL.
Using the Cradle
They did add a new method of using the AC Adapter, and I think it's actually a very smart addition.
Sunday, April 3, 2011
Update - 3DS Still Not Supply Constrained in My Area
I made sure to check out the day one supplies of the 3DS in my area, and there were plenty. Now, a week later there are still plenty. Just from some asymmetrical shelving arrangements, I'm guessing that a few have been sold in that week. Nintendo has reported that the 3DS was the best selling handheld launch in the U.S. in their history, but I'm not sure that really means huge numbers. It's a shame for the moment because I've only had one wild StreetPass encounter, and even that was from a GameStop employee (she had a very accurate Mii).
I'm not currently worried about the 3DS not being a success, and thus not getting great software support, personally. As seems to be Nintendo's plan, the 3DS will need to sell itself when people show it off to friends and family, which isn't going to happen instantly. It might need a few hard kicks from the likes of Mario Kart to really get that viral spreading started, like the first DS needed Nintendogs and Brain Age to start it on the path of the best selling video game console ever (has it reached that just yet?).
I'm not currently worried about the 3DS not being a success, and thus not getting great software support, personally. As seems to be Nintendo's plan, the 3DS will need to sell itself when people show it off to friends and family, which isn't going to happen instantly. It might need a few hard kicks from the likes of Mario Kart to really get that viral spreading started, like the first DS needed Nintendogs and Brain Age to start it on the path of the best selling video game console ever (has it reached that just yet?).
Friday, April 1, 2011
Pac-man & Galaga Dimensions Update - 4 Additional Games Added, Including Pacman Championship Edition, DLC
Famitsu has revealed that Pac-man & Galaga Dimensions will include Pac-man Championship Edition, Galaga Legions, the original Pac-man and the original Galaga given a 3D make-over to appear as though you're really playing them on tilted arcade cabinet screen. If you're keeping count then that means you get 6 different games in Pac-man & Galaga Dimensions. Two new 3DS games made specifically to take advantage of the 3DS, two already released re-imaginings of classic titles adapted to take advantage of the 3DS, and two absolute classics with the real cabinet presentation. Oh, and leaderboards for some or all of them (it's not made clear)!
Additionally a fact-sheet has revealed that Pac-man TILT will have two different ways to play. The first with the action on the top screen from a side-view where you tilt the 3DS like wheel to get Pac-man rolling. The second with the action on the screen from a top-down view where you tilt the 3DS like you're rolling a ball on a square tray. You'll move between the two styles using in-game warp-pipes. You'll give the 3DS a bounce to make Pac-man jump, and can activate object using the touch-screen. Galaga 3D Impact has a move where you can catch enemies with a tractor beam and launch them back at the enemy to cause a stronger attack. Both games will have online leaderboards and paid dowloadable content that has yet to be revealed.
I doubt you have any idea how happy it makes me just to get Pac-man Championship Edition, and on the go. There is no doubt in my mind about paying $40 for this package now, because this sounds like an awesome deal to me. A proper 30th anniversary celebration. I'm very curious about what DLC they plan for Pac-man TILT and Galaga 3D Impact... I'd love to see additional Bandai Namco characters integrated in some way (such as Klonoa) but Pac-man needs a ball shaped character and Galaga is in first-person and we very well don't want to be shooting at cats in sneakers!
Have these announced details made you reconsider purchasing Pac-man & Galaga Dimensions? I'd love to hear why or why not in the comments.
Famitsu source
Fact sheet source
Additionally a fact-sheet has revealed that Pac-man TILT will have two different ways to play. The first with the action on the top screen from a side-view where you tilt the 3DS like wheel to get Pac-man rolling. The second with the action on the screen from a top-down view where you tilt the 3DS like you're rolling a ball on a square tray. You'll move between the two styles using in-game warp-pipes. You'll give the 3DS a bounce to make Pac-man jump, and can activate object using the touch-screen. Galaga 3D Impact has a move where you can catch enemies with a tractor beam and launch them back at the enemy to cause a stronger attack. Both games will have online leaderboards and paid dowloadable content that has yet to be revealed.
I doubt you have any idea how happy it makes me just to get Pac-man Championship Edition, and on the go. There is no doubt in my mind about paying $40 for this package now, because this sounds like an awesome deal to me. A proper 30th anniversary celebration. I'm very curious about what DLC they plan for Pac-man TILT and Galaga 3D Impact... I'd love to see additional Bandai Namco characters integrated in some way (such as Klonoa) but Pac-man needs a ball shaped character and Galaga is in first-person and we very well don't want to be shooting at cats in sneakers!
Have these announced details made you reconsider purchasing Pac-man & Galaga Dimensions? I'd love to hear why or why not in the comments.
Famitsu source
Fact sheet source
My 3DS Impressions, Part 1
Interfacing with the 3DS
This first part of my impressions/early review will focus on one of the most important concerns of handheld system; the hardware that lets you control your games. Unlike home consoles, the controller of a handheld console is integrated around the components that take controller data and game data and use it to produce what you see on a(n also separate) television screen, so you can't buy a new controller for them if you hate a particular aspect of it.
Touchscreen
Pointing out that the 3DS doesn't have a capacitive touch-screen seems to be the basis of many arguments that Nintendo is "stuck in the past". While it's certainly true that the touch-screen isn't capacitive like so many smart-phones, it's also true that's it's easy to still use a finger to use touch-screen functions. I can't say for sure, but it seems likely that the resolution of the touch-sensitive film has increased (different thing from the pixel resolution of the LCD behind it). It may just be an old DS lite touch-screen, but the 3DS' is much more sensitive to finger use compared to that.
This first part of my impressions/early review will focus on one of the most important concerns of handheld system; the hardware that lets you control your games. Unlike home consoles, the controller of a handheld console is integrated around the components that take controller data and game data and use it to produce what you see on a(n also separate) television screen, so you can't buy a new controller for them if you hate a particular aspect of it.
Touchscreen
Pointing out that the 3DS doesn't have a capacitive touch-screen seems to be the basis of many arguments that Nintendo is "stuck in the past". While it's certainly true that the touch-screen isn't capacitive like so many smart-phones, it's also true that's it's easy to still use a finger to use touch-screen functions. I can't say for sure, but it seems likely that the resolution of the touch-sensitive film has increased (different thing from the pixel resolution of the LCD behind it). It may just be an old DS lite touch-screen, but the 3DS' is much more sensitive to finger use compared to that.
Wednesday, March 30, 2011
My Brother's Initial Thoughts on the 3DS
Since I haven't experienced all parts of the 3DS (StreetPass and experiencing coping with the battery) I thought I'd post up the thoughts of my....interestingly minded older brother. He's not as avid of a gamer as me, but he plays regularly, and pays attention to games and tech news.
Q: What do you think of the design (look) of the 3DS?
A: It's a great size, not too big, not too small. It has a good weight and feels well constructed, though the hinge should have a stronger hold (Editor's note: this concerns the hinge staying locked into it's open positions, not necessarily an issue of wobbling while in the open position). I would prefer it in a different color (red) and I'm not a fan of the tri-color scheme.
Q: Are there features or hardware you would like to have added (or removed) or improved on the 3DS?
A: No additions really but there are some things I would change. I would prefer that both screens have the same aspect ratio, even if it meant they were both 4:3, but I would prefer wide screens. I don't like the location of the power button or d-pad. I feel like I could accidentally turn it off, and I have to readjust my hand to use the d-pad. I would much rather have a rocker or two buttons for adjusting the volume. I think that it's an improvement that they moved the headphone jack to the middle and made the buttons snappier (vs. a DS lite). I love the new stylus; it feels high quality and looks nice. I also like the speakers; they seem a ton better than any of the DS' speakers (Editor's note: Neither my brother nor I have experience with the DSi).
Q: Concerning the operating system/user-interface, how easy or tough was it to navigate the menus and find features you were looking for? (Editor's note: My brother is a fan of Mac computers and owns an iPhone 4, so I was hoping to see if there were any navigation concerns from someone used to those interfaces)
A: No real trouble (Editor's note: He took a few seconds to find the Internet browser). It feels "familiar".
Q: Have you already seen or could you imagine, a way that 3D would improve your ability to play a game? What do you think of 3D in general?
A: No, between the built in software, PilotWings Resort, and Ghost Recon Shadow Wars, I don't see the potential for 3D enabling me to play games better. It's really neat and not needing glasses makes this a better experience than movie theater 3D. In general though, I see 3D as more valuable in games than movies.
If you have any questions or comments for my brother, throw them in the comment section and I'll send them his way for rebuttal.
Q: What do you think of the design (look) of the 3DS?
A: It's a great size, not too big, not too small. It has a good weight and feels well constructed, though the hinge should have a stronger hold (Editor's note: this concerns the hinge staying locked into it's open positions, not necessarily an issue of wobbling while in the open position). I would prefer it in a different color (red) and I'm not a fan of the tri-color scheme.
Q: Are there features or hardware you would like to have added (or removed) or improved on the 3DS?
A: No additions really but there are some things I would change. I would prefer that both screens have the same aspect ratio, even if it meant they were both 4:3, but I would prefer wide screens. I don't like the location of the power button or d-pad. I feel like I could accidentally turn it off, and I have to readjust my hand to use the d-pad. I would much rather have a rocker or two buttons for adjusting the volume. I think that it's an improvement that they moved the headphone jack to the middle and made the buttons snappier (vs. a DS lite). I love the new stylus; it feels high quality and looks nice. I also like the speakers; they seem a ton better than any of the DS' speakers (Editor's note: Neither my brother nor I have experience with the DSi).
Q: Concerning the operating system/user-interface, how easy or tough was it to navigate the menus and find features you were looking for? (Editor's note: My brother is a fan of Mac computers and owns an iPhone 4, so I was hoping to see if there were any navigation concerns from someone used to those interfaces)
A: No real trouble (Editor's note: He took a few seconds to find the Internet browser). It feels "familiar".
Q: Have you already seen or could you imagine, a way that 3D would improve your ability to play a game? What do you think of 3D in general?
A: No, between the built in software, PilotWings Resort, and Ghost Recon Shadow Wars, I don't see the potential for 3D enabling me to play games better. It's really neat and not needing glasses makes this a better experience than movie theater 3D. In general though, I see 3D as more valuable in games than movies.
If you have any questions or comments for my brother, throw them in the comment section and I'll send them his way for rebuttal.
Tuesday, March 29, 2011
The 3DS Came Today!!!
I'll tear my eyes away from the 3DS to give some owner's impressions. Hopefully soon. I'll see which family members I can get impressions from, and write those up as well. If you didn't see the post when I first got them, I have PilotWings Resort and Tom Clancy's Ghost Recon Shadow Wars, so I'll include impressions for those as I play them.
Sunday, March 27, 2011
Slick Battery Life Extender You Can Use with Your 3DS, $35
Na na na na na na na na Batman!
Coming in at $35, it's more expensive than the 3DS specific battery replacement Nyko is offering, but it will fit more gadgets, and leave your 3DS looking like it did the day you got it, if those things are important to you. The battery is rated at 1800 mAh, whereas the 3DS' battery is rated at 1300 mAh, so it's conceivable that this will at least double your play time with the 3DS while in use. If/when the battery life of the 3DS starts to bother me, then this is definitely a product I will consider buying. It has an adapter for iPhone and mini-USB among others, so depending on what you own, you could get a ton of use out of this.
If you guys were considering the Nyko battery, is this a more appealing option? I'd love to hear why or why not in the comments.
You can buy it right here.
Joy - 3DS Arrival Date Bumped Back to the 29th
Looks like Amazon came through, and my 2 day shipping is really 2 day shipping. I checked it only hours ago, and the status was still Not Yet Shipped or something similar and the arrival date still set for Wednesday (the 30th). But I just checked it and it says "Shipped" and the estimated arrival date is the 29th. That's one less day of sitting and staring at two 3DS games I can't play.
My face when (but not my face)
Buy One Get One Half-Price Sale on 3DS Games at Toys-R-Us
I hadn't heard about this deal, so I'm glad I walked into Toys-R-Us to check out 3DS supplies. Best deal I have seen for 3DS games so far. Even after tax it beats Amazon's $10 credit with a 3DS game.
I'm now the proud owner of two games that should be very entertaining:
The twins
Unfortunately, my 3DS isn't due to arrive till Tuesday. But hey, saving $23 on the 3DS, and now $15 on two games is definitely a good thing in my book.
3DS is not Supply Constrained in My Area
Has anyone else checked out the 3DS supplies in their area? Plenty in stock or just bare shelves where 3DSes should be? Let me know in the comments.
Friday, March 25, 2011
Rage (if True) - Bomberman 3DS, Kororinpa 3DS, and Omega Five 3DS Cancelled
As listed in the latest issue of Famitsu, a popular video game magazine in Japan, Bomberman 3DS, Kororinpa 3DS, and Omega Five 3DS (a port of an existing XBLA title) are cancelled. If you aren't aware, Konami has fully acquired Hudson now, which is likely the reason that these and other unreleased titles from Hudson are now cancelled. One of the only reasons I have any doubt about the listings is because a PS3 version of Bomberman Live is cancelled. Standard Bomberman is still a money maker, so I have no idea why Konami would throw money away like that. Otherwise, I believe it's all horribly true. When asked about it, a Konami representative said they had "no comment".
Kororinpa stands out as the biggest loss for me personally. It's easily one of my favorite new IPs of this generation. A lot of that has to do with the control, which lets you rotate the world 1:1 with the Wii remote (across two axis, and before MotionPlus). That control scheme would not work well on the 3DS, so there is the potential that the game would lose what makes it so compelling, but I'd rather see the alternative than not see anything at all. If nothing else, this makes Super Monkey Ball 3DS an easier purchase if there isn't a better (IMO) alternative down the road.
The Bomberman for 3DS looked to be a new adventure game, a style of Bomberman game that I really enjoy. They didn't show off enough of the game for me to be hugely disappointed at it's loss, but I'm definitely disappointed at the idea of the loss of something similar to the other games I enjoyed so much. Omega Five is a preexisting game, so my disappointment is simply that it's not on the 3DS.
Again, Konami hasn't confirmed or denied this, so I for one will keep close tabs on it and update again with new information.
Source
Wednesday, March 23, 2011
4 More Days Till the 3DS Stops Haunting My Dreams
You may or may not know that the Nintendo 3DS is releasing in 4 days in the United States. But you definitely don't know that I've had many dreams about the 3DS; more than any game, system, movie, or event in my life. It's almost bizarre to me since on a day to day basis, I'm not daydreaming about the 3DS, but the common theme in my dreams is that I'm finally viewing the 3D screen. That 3D screen that has often been described at "magical" has made it's way into my sleeping thoughts, leading to some great moments of bliss, and great moments of disappointment when I awake to find that, no, I didn't win that 3DS with 15 games.
Now personally, I'll be waiting seven days for my 3DS, despite having 2 day shipping *grumble grumble* so the 3DS will probably get a few more days of haunting in..... But some won't even need to wait 96 hours (24 hours in a day times 4 days) because of midnight launches at places like GameStop. While my pre-order isn't at GameStop, I always try to drive by my two local GameStops (don't ask me why, but they're less than two miles apart <___<) to see how long the lines are. I never expect anything like the kind of lines that get reported on television, but it always gives me a nice feeling to know that most of them love gaming that much. It seems like the weekend rain definitely has a chance to keep up through Saturday night, so I might not see anybody camped out at all (I assume they would be in their cars) but I'll still take a quick trip over.
Anyone else had a dream about having the 3DS in their hands at some point, or am I the only crazy one?
Now personally, I'll be waiting seven days for my 3DS, despite having 2 day shipping *grumble grumble* so the 3DS will probably get a few more days of haunting in..... But some won't even need to wait 96 hours (24 hours in a day times 4 days) because of midnight launches at places like GameStop. While my pre-order isn't at GameStop, I always try to drive by my two local GameStops (don't ask me why, but they're less than two miles apart <___<) to see how long the lines are. I never expect anything like the kind of lines that get reported on television, but it always gives me a nice feeling to know that most of them love gaming that much. It seems like the weekend rain definitely has a chance to keep up through Saturday night, so I might not see anybody camped out at all (I assume they would be in their cars) but I'll still take a quick trip over.
Anyone else had a dream about having the 3DS in their hands at some point, or am I the only crazy one?
Sunday, March 20, 2011
Has Anyone Else Gotten this Message From Their Wii?
The first paragraph might be useless info. You've been warned.
I hit up a local Hastings to check on more PSP game prices (I still haven't bought one), because I remembered how often they have new copies of fairly old current gen games. After scoping out PSP game prices, I decided to look at what they had available for rent. Friend and great person coffeewithgames had an article on his site about Dead Space Extraction for Wii, and it got me considering renting it again or buying it outright. But I noticed something different; a "favorite rentals" section with half-price rentals. Same rental period, just half the price ($4). Maybe I've mentioned it before, but if not, I don't often rent games because it feels like I'm throwing money away if I end up loving the game. When I heard that Redbox was going to start video game rentals, I was pretty interested because of how cheap it would be to just try a game ($2 a day). It was really a great selection, but I picked out We Ski & Snowboard because I was just interested in something with fairly extensive use of motion controls, and I remembered seeing some screen-shots that made the game seem like a visual stunner (still up for debate). The game includes a feature that lets you take photos/screenshots taken in the game and post them to your Wii's Message Board, where you can then send them to friends. Funnily enough, this was the only game with this feature that I've ever seen with a warning about posting too many pictures for the sake of filling up your built-in flash memory. I posted one and didn't give it a second thought.
Later that day, I turned on my Wii, looking forward to playing Bit.Trip BEAT for that series of pieces I've been talking about, and my Wii had determined that my Wii's Message Board was full (must have been that photo that did it). It asked me if I wanted to move Message Board data to the SD card. Without thinking I said yes because I wasn't sure if it would ever ask again. If I had been thinking, I would have popped in my bigger SD card that I started using because demos were filling up the one I had been using since they opened up the SD Card Menu on the Wii. I'm honestly surprised that they put this procedure into place. I had figured that they set aside part of the Wii's built-in 512 MB flash memory right from the beginning for Message Board applications, but when it was full it would delete the oldest stuff as needed to accommodate the new stuff.
Unfortunately, this process took almost 30 minutes (I whipped out a timer as quickly as I could, got 27 minutes), and I could be wrong, but I think it knocked off a few dozen usable blocks from the area of the memory that I was using for Channels. I specifically remember trying to keep enough space open to load up anything from the SD Card Menu (325+ blocks or so), but when I tried to play BEAT it gave me the old "Manage your Wii System Memory to launch this channel" message which prompted me to see how much space I had open: 257 blocks; not enough for any of the Bit.Trip games, and many other delightful WiiWare games. I could definitely be remembering it incorrectly, though, since I was swapping things out while paying attention to a podcast. As you can see, the messages that are stored on the SD card now have an image of an SD card on them, since they are stored on an SD card.
I hit up a local Hastings to check on more PSP game prices (I still haven't bought one), because I remembered how often they have new copies of fairly old current gen games. After scoping out PSP game prices, I decided to look at what they had available for rent. Friend and great person coffeewithgames had an article on his site about Dead Space Extraction for Wii, and it got me considering renting it again or buying it outright. But I noticed something different; a "favorite rentals" section with half-price rentals. Same rental period, just half the price ($4). Maybe I've mentioned it before, but if not, I don't often rent games because it feels like I'm throwing money away if I end up loving the game. When I heard that Redbox was going to start video game rentals, I was pretty interested because of how cheap it would be to just try a game ($2 a day). It was really a great selection, but I picked out We Ski & Snowboard because I was just interested in something with fairly extensive use of motion controls, and I remembered seeing some screen-shots that made the game seem like a visual stunner (still up for debate). The game includes a feature that lets you take photos/screenshots taken in the game and post them to your Wii's Message Board, where you can then send them to friends. Funnily enough, this was the only game with this feature that I've ever seen with a warning about posting too many pictures for the sake of filling up your built-in flash memory. I posted one and didn't give it a second thought.
Later that day, I turned on my Wii, looking forward to playing Bit.Trip BEAT for that series of pieces I've been talking about, and my Wii had determined that my Wii's Message Board was full (must have been that photo that did it). It asked me if I wanted to move Message Board data to the SD card. Without thinking I said yes because I wasn't sure if it would ever ask again. If I had been thinking, I would have popped in my bigger SD card that I started using because demos were filling up the one I had been using since they opened up the SD Card Menu on the Wii. I'm honestly surprised that they put this procedure into place. I had figured that they set aside part of the Wii's built-in 512 MB flash memory right from the beginning for Message Board applications, but when it was full it would delete the oldest stuff as needed to accommodate the new stuff.
Proof of my first day owning the Wii, still intact.
Sorry for the wavy noise.
Unfortunately, this process took almost 30 minutes (I whipped out a timer as quickly as I could, got 27 minutes), and I could be wrong, but I think it knocked off a few dozen usable blocks from the area of the memory that I was using for Channels. I specifically remember trying to keep enough space open to load up anything from the SD Card Menu (325+ blocks or so), but when I tried to play BEAT it gave me the old "Manage your Wii System Memory to launch this channel" message which prompted me to see how much space I had open: 257 blocks; not enough for any of the Bit.Trip games, and many other delightful WiiWare games. I could definitely be remembering it incorrectly, though, since I was swapping things out while paying attention to a podcast. As you can see, the messages that are stored on the SD card now have an image of an SD card on them, since they are stored on an SD card.
The last day of SD card stored messages, from 2009.
With a lucky guess, this took less than two minutes to find.
Has anyone else's Wii given them this message? Did you accept the transfer? Let me know in the comments.
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