Wednesday, April 20, 2011

Podcast Roundup Wednesday - 4/20/2011

Hour of Slack and Plus One still seem to be off schedule..... Anyway, enjoy the Hour of Slack and Plus One that would have gone with the Sunday roundup in their place.


Sunday Podcasts
- Hour of Slack #1304: Rerun of #1003: 8X Day and Starwood
SModcast #165: Blast from the past, live from Comic-Con 2010, Etnies brand Clerks sneakers launch

Monday Podcasts
- Hollywood Babble-On #29: Comedian Bill Burr guests (he's on the recent Doug Loves Movies, as well)
- IGN AU Podcast #16: Sucker Punch!, Jem is a big gamer, war games and propaganda, Shadows of the Damned, segmenting a finished game just to have DLC
- Nerdist Podcast #79: Andy Samberg and Chad Hardwick discuss the evolution of comedy in the digital age

Tuesday Podcasts
- Blow Hard #36: Girls can get blue balls, too, and Malcom has something brewing...
Nintendo Voice Chat: Special guest (not a special guest) Fran, Nintendo's next console
- Plus One #18: All about the Shakespearean intricacies of Sons of Anarchy, oh, and a quiz to see if Kevin is an idiot

Click on the name of any podcast to listen immediately, or right-click and select "save as" to download.

Color Code/Podcast Subject:
General Conversational/Comedy
Gaming - Nintendo
Gaming - General

Podcast Roundup - Podcasts Discussing Project Cafe

Depending on how much of the situation you believe, you might find the various views of people that report on gaming and gaming news for a living pretty interesting. Again, depending on how much of the situation you believe, you might be interested to know that IGN is saying they were told about Project Cafe before Game Informer dropped the first bomb, and only chipped in their information because of Game Informer. I'm guessing the situation is much the same for some other sources, and we're not running into a situation with jumpers and bandwagons, and......well, a few details could be made up. But that's the fun part about leaks, I think.

Game Scoop! #202, from IGN - Warning: contains Colin Moriarty
Gamertag Radio #288, from Gamertag Radio
Giant Bombcast, from GiantBomb
GoNintendo Podcast #296, from GoNintendo
Infendo Radio #221, from Infendo
Invisible Walls #155, from GameTrailers (must have a free GameTrailers.com account to download)
Nintendo Voice Chat, from IGN
Tech Fetish Podcast #88, from IGN
The Game Informer Show #64, from the bomb droppers themselves, GameInformer
The Oddcast, from 1up
TV and Lust Podcast #35, from TV and Lust

Right-click the name of the podcast and select "Save as" to download

There are likely many, many more podcasts discussing this, but I hit up as many of the big sites as I could think of (and a few smaller favorites) to grab their podcasts on the subject.

Monday, April 18, 2011

3DS Impressions - Three Weeks of Owning a 3DS, Highs and Lows

Today, Monday, marks three full weeks of owning an Aqua Blue 3DS. I believe I've gotten a good feel for most of the components of playing and owning a 3DS. One thing I definitely haven't experienced, as a result of the 3DS games I have, is the experience of playing a game with demanding and rapid button usage, which I've heard from a few people will cause the "sweet spot" to shift out of view frequently. I can see the merit in that, but I'm not ready to dismiss or enforce the idea until I try out some kind of action oriented game.

Three weeks in; do I regret getting Aqua Blue over Cosmic Black? I don't at all, but I have yet to see a wild black 3DS so I'm not 100% on what I'm "missing". As I said in another portion of my impressions, the black all around the top screen doesn't bother me. I'm surprised at how much it doesn't even cross my mind, actually. But something that has been crossing my mind lately, to kick off the lows....

The Lows
Well, it's not -that- bad


It's really only been the past few days that I've been missing the lack of the eShop at launch.

Site Update - Late with Regular Content, Sorry

I know there has been some big news in the way of Project Cafe, the rumored codename of Nintendo's next home console, and I plan on making an opinion piece on that, but there have been some good changes in my work schedule, and I'm shifting my sleeping habits around and thus the rest of my life as well.

There won't be a roundup of the podcasts for this week's Sunday, but I am going to do a round of any podcasts discussing Wii 2/Project Cafe/general Nintendo rumors, which should include a couple non-regulars. Today is also my third week anniversary of owning a 3DS, so you'll see the final part of those impressions up soon.

My sincere thanks to my readers. There aren't many, but you make it worth the effort for me.

Wednesday, April 13, 2011

Podcast Roundup Wednesday - 4/13/2011

Hmm...the Plus One podcast isn't up again, so I'm wondering if they plan on moving the podcast for a different day. They already have Blow Hard regularly going up on Tuesdays and could use something on Thursdays to fill in when Puck Nuts is in it's off season (it's about the NHL, the Devils in particular). The Nintendo Voice Chat podcast also isn't up, so I'm guessing they're taking a week off, at this point.


Sunday Podcasts
- SModcast #164: Live at Munhall, Pennsylvanian, the new hearing impared signers, remembering Pittsburg

Monday Podcasts
- Nerdist #77: Black Dynamite panel at NerdMelt

Tuesday Podcasts
- Blow Hard #35: Part 2 with Tell 'em Steve Dave's Bryan Johnson, putting Charlie Sheen, Adam Corolla, and Andy Milonakis in their place

Click on the name of any podcast to listen immediately, or right-click and select "Save As" to download.

Color Code/Podcast Subject:
General Conversational/Comedy

RUMOR - Nintendo Pricing the Wii at $150 by May 15th

Source

The title sums it up.
I think some people might take this as a response to 3DS sales, but I think it's just a price drop that they want to be able to be able to throw around during their E3 Conference (a few weeks after May 15th on June 7th to the 9th). Hopefully they have some huge titles they wanna officially confirm are coming to the U.S. and entice some "hardcore" players in with a $150 console. I also don't believe Nintendo is poised to reveal a new home console at E3, which some people might infer from the price drop. My reasons aren't that strong, but I get a general feeling that they think they have enough in the way of Wii software that they could make the Wii successful for a long enough period that it would be a waste to reveal their next home console at this upcoming E3.

If you're not already a Wii owner, would you jump at the $150 price tag, or would you need to see what Nintendo is offering at this year's E3 first? Do you know anyone that this new price might convince?

George Hotz, the Infamous PS3 Hacker Vows to Never Buy Sony Again

George Hotz was involved in a court case against Sony for his work in hacking the PS3, and he is now prevented by law from ever accessing any Sony product in a way that isn't outlined in the terms of service for that product. Apparently there is a boycott of Sony products going on (whether that is just in the community of hackers or not, I do not know) which Hotz is supporting. More than supporting really, as he's encouraging anyone who will listen to never buy anything else from Sony and return any Sony product if possible.

It makes sense for him; if he's ever found to have violated that laws laid down by the court order, he's liable to face a $10,000 fine for each violation. Honestly, I'm really uncomfortable with the whole situation. Not his rooting to boycott Sony, but this basically guarantees that he's going to move onto other systems to do what he does best. I'm not inherently against hacking directly, but it is definitely the catalyst for piracy, which I find very objectionable in the ways that most people take advantage of it. If I might explain that, quite simply I don't object to piracy that involves games or products that aren't (and most likely will not be) directly purchasable in/from your region. I consider having to buy from an importer as an indirect purchase. That said, I've never pirated something currently being sold, and I very rarely play pirated games on a PC emulator.

George Hotz has a blog where you can follow the situation as told by him.
I don't mean to start a heated debate on hacking (or piracy) but if you'd like to discuss it, then throw out a comment in the comments section.

Story source

Dead or Alive Dimensions (3DS) Officially Dated for May 24th in North America


The next entry in the Dead or Alive series has been dated for May 24th by Tecmo Koei.
Also announced was a run of 34 SpotPass exclusive costumes, so downloaded from the internet, with a run from May 24th to June 26th, and a chance to pick up any you missed from June 28th to June 31st. Sounds like a really fierce move to get people to buy the game as soon as possible.

I've been holding off on getting Super Street Fighter IV 3D Edition to see what Dead or Alive Dimensions is bringing. With no extensive experience with either series, I've had a hard time deciding, but the limited time (as of now) costumes might push me toward or away from DoA: Dimensions, depending on how quickly I can determine that I want to pick one up.

Were you looking forward to the game before, or at all now that we've learned that these costumes might be forever unobtainable if you try to pick up the game later?
Source

Sunday, April 10, 2011

Podcast Roundup Sunday - 4/10/2011

Turns out the Plus One and Hour of Slack podcasts that usually goes up on Tuesday was just a few days late, so you get two bonus podcasts for this roundup. I gotta say, Plus One has become a favorite of mine in the few weeks I've been listening to it. Kevin and his wife (Jen) have an amazing chemistry, and this week's episode in particular was such a great listen.


Bonus/Late Podcasts:
- Hour of Slack #1303: Rerun of #553, a radio play of Stang going from rich to poor
- Plus One #17: The new name for Jen's Science Corner, diagnosing Kevin with hypomania, and no compassion for the fishies

Wednesday Podcasts:
- Podcast Unlocked #5: A mostly new gang just for this week, Gears of War 3 multiplayer beta discussion

Thursday Podcasts:
- Podcast Beyond #182: Duke Nukem leads to a serious discussion about censorship, what it takes for a game to offend the crew, and ordering 100 tacos from Taco Bell

Friday Podcasts:
- Game Scoop! #201: Battlefield vs. Call of Duty, Minecraft, Patapon 3, and the gang's favorite handhelds
- IGN UK Podcast #80: Battlefield vs. Call of Duty as well, older gaming consoles, a Kapow! Comic-con roundup, and a little something temporarily named "The IGN Fun Chums"
- Invisible Walls #154 (must have a free account to download): SOCOM 4 and the 3DS' brain melting capabilities
- Doug Loves Movies: Ralph Garmen (currently of SModcast.com's Hollywood Babble On*), comedians T.J. Miller and Andy Wood guest, and the movie name game (not the Leonard Maltin game)
- Nerdist #76: Xeni Jardin guests, discussing nerd culture before it was nerd culture, Boing Boing
- Tell 'em Steve Dave #57: Walt and Q spend some time berating Bry, Medieval Times meet up, and Suzan's chicken pox
- Tech Fetish Podcast #87: 3DS sales in Japan, why the NGP might see a delay, Google needs to kick it up a notch with Android, and the Commodore 64 for some reason

Saturday Podcasts:
- GoNintendo Podcast #295: Rebecca Black invades the podcast, Jack Tretton bashing Nintendo and Microsoft again, what the gang's been playing this week, and music quiz

Click on the name of any podcast to listen immediately, or right-click and select "Save As" to download.

Color Code, Podcast Subject:
General Conversational/Comedy
Gaming - Nintendo
Gaming - Sony
Gaming - Microsoft
Gaming - General
Tech Discussion General



* - if you guessed this means I'll be listening to an new podcast this week, you're right. I'll see if it's good so you don't have to.

Saturday, April 9, 2011

3DS Impressions - The Screens, 3D, and Sweet Spots

At this point, I think anyone that's wanted to see the glasses free 3D screen of the 3DS has seen it, so I'll focus a bit more on some less obvious things.

But I'll start with my own experience of 3D. I don't usually use it with the 3D Depth Slider all the way up, usually at 50% to 70%, and mostly just with PilotWings Resort where I think it's valuable to the experience, and the camera functionality where it's necessary to capture a 3D photo. With the 3D Depth Slider at 0% to about 15%, I can tell that the parallax barrier is on, but I can't say that I really notice 3D, even in a game like PilotWings Resort where you can have a huge spacial distance between the closest object on screen and the farthest. I have no trouble seeing 3D, and 3D doesn't give me headaches at all, which isn't unexpected. It's always been easy for me to see "Magic Eye" 3D images and I've seen many 3D movies without headaches.

The "sweet spot," the ideal zone in which to view the 3DS' top screen's 3D is quite small. I heard many hands on reports that didn't quite agree on this; for every four that would say you only get about a centimeter to move your head left and right, there would be one that would say you have about an inch and a half. They're both right, but when you go beyond that centimeter or so range, you start noticing the parallax barrier darkening the image, but the image is still obviously 3D. As I understand the technology, having a "sweet spot" that small is the best you can do when you get the columns of pixels down to as small as they are on the 3DS. It took a few hours, but I don't have any trouble now keeping the 3DS at an angle suitable for viewing 3D. For me eyes, I can move the 3DS about a foot backwards and forwards to my face before I get distortion, so there is no adjustment with holding the 3DS at a different distance than I would with a GBA SP, DS lite, or any handheld gaming device.

One thing I didn't catch being mentioned about the 3DS' 3D screen is that the 3D actually slots up clearly at two additional angles. As you angle the 3DS, you'll see the image darken and clear multiple times; straight on, is the "sweet spot", a bit to the left is a view where your right eye sees only the image meant for your left eye, and your left eye sees only the image meant for your right eye, giving a reverse 3D image. Speaking of reverse 3D, I'm actually baffled as to why you don't get reverse 3D when you view the 3DS upside down. It seems to me like the image that was meant for your right eye would now be reaching your left eye and vise versa and the image would be 3D, but not so. Very interesting and I hope some devs take the opportunity to have games with the player (or a second player) viewing the 3DS upside down. A bit to the left of the reverse 3D is one of the other spots to view 3D, and the save for tiling to the right. Beyond that, and you begin seeing the left and right eye images with both eyes so the effect doesn' work. So this idea that you can't share the 3D with more than one person at the same time is technically very incorrect.

I touched upon it in a previous section of the impressions, but the 3DS screens have a smaller viewing angle than DS lite screens or DSi XL screens. In the end it's enough for normal playing so it's not a flaw I would name of the system, but it is something I suspect will be improved in the next iteration of the 3DS, if only to be another item on a comparison list.

On paper, the pixel resolution of the 3DS didn't get that big of a bump from the DS systems. I actually ran some numbers one night just to see what kind of percentage increase the resolution got from the Game Boy Color to Game Boy Advance, Game Boy Advance to DS (one screen), and now DS/DSi to 3DS (bottom screen vs. bottom screen). Like I usually do, I was scribbling out the results on an open session of PictoChat so I don't have the numbers anymore, but the bump from DS to 3DS was par for the course of Nintendo handhelds. I said that to say that in practice, the resolution difference from DS to 3DS seems bigger than ever, especially when viewed with 3D on. I've seen two or three people make the claim that the 3DS' 3D screen looks better than HD, and I have to say, that sentiment has some merits. I don't believe you can fully validate that idea, but the mental perception of each is very comparable.

Has anyone else noticed anything interesting about the screens or 3D that they feel is worth mentioning? Maybe something you noticed because of another 3DS launch title?

Friday, April 8, 2011

3DS Impressions - The Cameras

Originally there was going to be part three and a summary to the impressions, but I feel like each part might get more attention if they were shorter.


When it was first announced that the 3DS was keeping 0.3 Megapixel resolution cameras like the DSi, I, like almost everyone else immediately thought "that sucks". It was a few months later that I actually learned a thing or two about megapixels; in regards to the 3DS, 0.3 Megapixels is over thrice the resolution of the 3DS screen, and that there is such a thing as good and bad at any pixel resolution. I took any opportunity to point this out to anyone who was outright complaining about the camera resolution since they likely knew as little as I had. I was just trying to get the word out that it doesn't immediately mean bad things. A few impressions came out from people that played with 3DSes as some press events and the general term being used was "grainy". "Well, I'll see for myself soon enough" I said.

And I did see for myself. Grainy is an appropriate word. But before we get to that, a bit of an observation about how the 3DS uses the cameras. When I first used the 3DS and it's cameras, I immediately noticed that it simply wasn't capturing a sharp image. I went to the camera application, and it did render the pictures cleaner after you took them, so I just chalked it up to a downgrade in resolution to make the real-time capture faster. I tried out the face-merge feature (hilarious results every time, by the way), and it didn't strike me at the time, but the user's face on the outside camera always came up abnormally large even though I tried to hold the 3DS half-way between the two of us. Through more use I discovered what was actually going on; the image from the outside cameras is permanently zoomed at a software level when it's displayed on-screen, thus it's appears more grainy than the end image really is. It actually makes a ton of sense for the end product. The zoom means that the AR cards can go off camera a ways and the AR does not break. It lets you readjust the 3D focal-point after you take a picture, instead of permanently cropping off the right and left of the image. In the end it makes for a better user experience, and if the 3DS can only capture a video at 0.3 megapixel resolution at an acceptable level with it's current processors, then what's the point of asking for something higher?

I've included some pictures I've procured using the 3DS.

In-game screen from PilotWings Resort's handglider

My cat, in 3D! But this is 2D.....

A picture taken in AR Games

A trail I sometimes run

If there's something in particular you'd like clarified about the cameras, or just something (or an idea) you'd like me to capture with the 3DS camera, let me know in the comments and I'll answer or capture the image to the best of my ability.

Thursday, April 7, 2011

Podcast Roundup Wednesday - 4/6/2011

Sunday Podcasts:
- SModcast #163: Live from the Hard Rock Cafe, Orlando, Florida, Scott's Adventure

Monday Podcasts:
- Nerdist #75: Live from NerdMelt, James Gunn, Super (the movie), and zombies

Tuesday Podcasts:
- Nintendo Voice Chat: Favorite 3DS launch titles, StreetPass, political Pokemon, and what happens when you don't have enough to talk about
- Blow Hard #34: Bryan Johnson of Tell 'em Steve Dave guests (this ought to be good)

Click on the name of any podcast to listen immediately, or right-click and select "Save As" to download.

Color Code/Podcast Subject:
Gaming - Nintendo
General Conversational/Comedy 



Ouch, a couple of shows didn't happen this week, so the pickings are slim.

Tuesday, April 5, 2011

My Impressions - PilotWings Resort for 3DS


Of all the games prepped for launch day, PilotWings Resort always seemed like the most risk-free purchase of the bunch. Not because I had enjoyed the series prior. Quite the opposite, I remember renting PilotWings 64 and having a hell of a time trying to control these crafts and accomplish the tasks they were throwing at me and I left it as another bad rental without giving it another thought for years and years. Then E3 2010 rolls around and among many titles and series that Nintendo revealed were coming to 3DS was PilotWings Resort. What really caught my eye is that it was set on Wuhu Island of Wii Sports Resort and Wii Fit Plus. The Island Flyover mode of Wii Sports Resort had become my favorite piece of that game, so an expansion of that sounded great to me. Roll forward to February 22nd when Nintendo laid down the day-one software for perspective owners of the 3DS in the U.S., and easily PilotWings Resort still looked like the safest purchase to me. Roll forward again to a few weeks before the launch of the 3DS in the U.S.. Reviews and impressions were coming in for the final version of PilotWings Resort, and a grim detail seemed to be universally voiced; you could beat the game in about an hour and a half. It doesn't matter how you spin that number or how awesome that hour and a half is, for $40 that's a lousy deal.

For a second, I wavered on whether or not to purchase PilotWings Resort.

Monday, April 4, 2011

My 3DS Impressions, Part 2

The Logistics
I'm not sure how to describe what I mean by the included topics in this part of the impressions/early review. Other points of the hardware that don't quite fit in with Interfacing or the next part on the "experience" that is the 3DS.

AC Adapter
The lowly AC adapter. So important for enjoying the 3DS, but such a minor concern. The AC adapter has a cord about 3 inches shorter than the DS lite's charger if I'm not mistaken. Judging by multiple pictures from Google Images searches, this is the exact same AC adapter as the one that shipped with the DSi and DSi XL. This is kind of unfortunate. Not only does it have just enough bulk that it can take up three outlet slots on many power strips, but it also means that the 3DS wasn't given a cable for charging that could have given it a faster charging time and/or bigger battery. On the bright side, the non-new charging jack lets you use some accessories meant for the DSi and DSi XL.

Using the Cradle
They did add a new method of using the AC Adapter, and I think it's actually a very smart addition.

Podcast Roundup Sunday - 4/3/2011

Gotta start making a point to get these up before midnight, because it makes it read like it's missing Sunday with that little date banner that blogger adds.

Wednesday Pocasts:
Podcast Unlocked #4: Mass Effect 2 DLC, Deux Ex: Human Revolution

Thursday Podcasts:
Nerdist #74: Chris spots Anthony Micheal Hall, Jonah does some healing, and Matt finally gets his inversion table
Podcast Beyond #181: Layoffs at Sony, Dynasty Warriors 7, and becoming a hamster


Friday Podcasts:
- Game Scoop! #200: A rare live episode; PAX East and audience questions
- IGN AU Pubcast: Japanese Special Edition, tsunami relief, The Wizard, video game quizes, and Final Fantasy
- IGN UK Podcast #79: Post-launch with the 3DS and iPad 2, Wii 2 speculation, Comic-Con update, and Dr. Who
- Invisible Walls #153 (must have a free account to download): New Resident Evil, Need for Speed, and Yakuza, and lame launches
- Doug Loves Movies: Rainn Wilson, Simon Pegg, and James Gunn guest
- Tell 'em Steve Dave #56: Victoria Jackson, Q teaches about preparing for fatherhood, and Bry's new "radio" voice
- Tech Fetish Pocast #86: Glasses free 3D and 3DS, Windows Phone 7, AT&T and T-mobile merger, CTIA expo and WWDC 2011


Saturday Podcasts:
- GoNintendo Podcast #294: Everyone has played the 3DS but Lube, this week's Nintendo news, music quiz, and 3DS
- IGN AU Pubcast #15: Wanted 3DS software, Duke Nukem, Deadly Premonition, and Jen's pregnancy


Click on the name of any podcast to listen immediately, or right-click and select "Save As" to download.


Color Code, Podcast Subject:
General Conversational/Comedy
Gaming - Nintendo
Gaming - Sony
Gaming - Microsoft
Gaming - General
Tech Discussion General

Sunday, April 3, 2011

Update - 3DS Still Not Supply Constrained in My Area

I made sure to check out the day one supplies of the 3DS in my area, and there were plenty. Now, a week later there are still plenty. Just from some asymmetrical shelving arrangements, I'm guessing that a few have been sold in that week. Nintendo has reported that the 3DS was the best selling handheld launch in the U.S. in their history, but I'm not sure that really means huge numbers. It's a shame for the moment because I've only had one wild StreetPass encounter, and even that was from a GameStop employee (she had a very accurate Mii).

I'm not currently worried about the 3DS not being a success, and thus not getting great software support, personally. As seems to be Nintendo's plan, the 3DS will need to sell itself when people show it off to friends and family, which isn't going to happen instantly. It might need a few hard kicks from the likes of Mario Kart to really get that viral spreading started, like the first DS needed Nintendogs and Brain Age to start it on the path of the best selling video game console ever (has it reached that just yet?).

Friday, April 1, 2011

Pac-man & Galaga Dimensions Update - 4 Additional Games Added, Including Pacman Championship Edition, DLC

Famitsu has revealed that Pac-man & Galaga Dimensions will include Pac-man Championship Edition, Galaga Legions, the original Pac-man and the original Galaga given a 3D make-over to appear as though you're really playing them on tilted arcade cabinet screen. If you're keeping count then that means you get 6 different games in Pac-man & Galaga Dimensions. Two new 3DS games made specifically to take advantage of the 3DS, two already released re-imaginings of classic titles adapted to take advantage of the 3DS, and two absolute classics with the real cabinet presentation. Oh, and leaderboards for some or all of them (it's not made clear)!

Additionally a fact-sheet has revealed that Pac-man TILT will have two different ways to play. The first with the action on the top screen from a side-view where you tilt the 3DS like wheel to get Pac-man rolling. The second with the action on the screen from a top-down view where you tilt the 3DS like you're rolling a ball on a square tray. You'll move between the two styles using in-game warp-pipes. You'll give the 3DS a bounce to make Pac-man jump, and can activate object using the touch-screen. Galaga 3D Impact has a move where you can catch enemies with a tractor beam and launch them back at the enemy to cause a stronger attack. Both games will have online leaderboards and paid dowloadable content that has yet to be revealed.

I doubt you have any idea how happy it makes me just to get Pac-man Championship Edition, and on the go. There is no doubt in my mind about paying $40 for this package now, because this sounds like an awesome deal to me. A proper 30th anniversary celebration. I'm very curious about what DLC they plan for Pac-man TILT and Galaga 3D Impact... I'd love to see additional Bandai Namco characters integrated in some way (such as Klonoa) but Pac-man needs a ball shaped character and Galaga is in first-person and we very well don't want to be shooting at cats in sneakers!

Have these announced details made you reconsider purchasing Pac-man & Galaga Dimensions? I'd love to hear why or why not in the comments.

Famitsu source
Fact sheet source

My 3DS Impressions, Part 1

Interfacing with the 3DS
This first part of my impressions/early review will focus on one of the most important concerns of handheld system; the hardware that lets you control your games. Unlike home consoles, the controller of a handheld console is integrated around the components that take controller data and game data and use it to produce what you see on a(n also separate) television screen, so you can't buy a new controller for them if you hate a particular aspect of it.

Touchscreen
Pointing out that the 3DS doesn't have a capacitive touch-screen seems to be the basis of many arguments that Nintendo is "stuck in the past". While it's certainly true that the touch-screen isn't capacitive like so many smart-phones, it's also true that's it's easy to still use a finger to use touch-screen functions. I can't say for sure, but it seems likely that the resolution of the touch-sensitive film has increased (different thing from the pixel resolution of the LCD behind it). It may just be an old DS lite touch-screen, but the 3DS' is much more sensitive to finger use compared to that.