Wednesday, March 16, 2011
First Footage of Conduit 3DS Tech Demo
This is not an announced game, just a tech demo that High Voltage made for the 3DS using their Quantum 3 engine.
I've already waxed poetic about how the 3DS and Wii compare graphically in this other article, and from the bit of clear footage we get from the video, it does seem comparable to Conduit 2. However, without playing Conduit 2 (it's not out yet!) I can't say for sure. I also made a piece talking about how the 3DS doesn't have any first person shooters announced (among other topics), but I finished that up pretty much the day that High Voltage announced they were working on a Conduit for 3DS which really killed my mood to spread around that piece that I was particularly proud of, since they hadn't made it clear that it was only a proof of concept tech-demo at the time. In that piece I touched on how PSP got more third-person shooters than first-person shooters, when at the end of the day the gameplay isn't really that different. I theorized that developers and/or publishers simply thought the controls that the PSP offered (one analog, and on the left side) for shooters were more acceptable if the view was third-person. That's why I think it's interesting that High Voltage is playing with an option for a third-person view in a first-person series. Could we see a repeat of the PSP as far as third-person vs. first-person shooters on the 3DS on some level, simply because Nintendo added only one analog "stick" instead of two? Who can say at the moment, but this isn't the first time High Voltage has seen fit to implement a change in perspective when they make a version of a game for a different platform, as they've done with The Grinder; first-person on Wii, top-down on 360/PS3/PC.
Another thing I noticed was that the game is still using a dead-zone type control scheme popularized by (if not invented because of) the Wii, in which you have the control to move the reticule used for aiming the gun around in a central area of the screen without making the camera move. This zone is usually adjustable, though it seem cumbersomely huge in this video. Typically, DS first-person shooters have camera control very similar to the mouse controls for first-person shooters on personal computers, where the reticule is always stuck in the very center of the screen, and you drop and drag the camera in any direction. I haven't tried a DS first-person shooter with these controls, but I'm interested to see how they compare.
Do you guys think High Voltage is about to make a few missteps? Depending on your preference, that would be using a third-person camera/control style or a first person camera/control style, and using or not using dead-zone style controls. More over, do you think anyone would be willing to publish Conduit 2 for 3DS if they finished that up?