See, not just Nintendo stuff. : P
This nearly half hour video shows all the subtleties of the Move controls that are in Killzone 3. For Wii owners that have played some FPSs after (and including) Medal of Honor: Heroes 2, honestly not that much is new. But what is new is interesting, and they are things that the Wii is fully capable of doing. For instance, at 11:24 he begins talking about the dynamic dead-zones in the game. Basically, as you lead the cursor back towards the center of the screen it creates a new boundary for the dead-zone and the camera stops turning. This is a really great design, because it lets you target an enemy as soon as you react to them, as soon as they come into view, rather than trying to center them in the dead-zone because it extends the dead-zone. But how do you reset this new, big dead-zone? Simple; just lead the cursor back to the edge of the dead-zone and it resumes turning the camera, or you can push the cursor onto the opposite half of the screen and it resets it back to your custom setting. While I really like the idea of this dynamic dead-zone, I also haven't tried it. I can see the potential of making the dead-zone so large that it's problematic and time-consuming to resume turning, so it would be best if there was an option to turn it on or off, instead.
Another interesting control addition is how the cursor snaps to body parts when lock-on is enabled and activated. Only available in the easiest difficulties, this uses the gyroscopic sensors to let you "point" the controller at an area that makes the gun target snap to a different body part. I haven't played a post-Modern Warfare FPS, so I don't have too much experience with how those games use the snap function when you zoom, but this seems like it's a level above that.
I think the whole video is worth a watch for Move owners, Wii owners, and developers making FPS for Move and Wii! Tell me what you guys think of all the little innovations that the Killzone 3 team applied to the controls.